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TrapJaws' killer smile(pg5_overallTextureUpdate)

Your unfinished works here. Get advice from fellow artists and make it to the final version.

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Re: TrapJaws' killer smile(pg3_allSculptingDone..yehee)

Postby reynante on Sat Oct 03, 2009 5:32 pm

Wow, man, really really really nice! Very impressive work here! It's good to see the evolution from start till the near end. If you don't mind me asking though, how did you do the lighting here? And the shading for the metal surfaces such that the specularity is a nice sheen and not a circular spec. Really really nice! Good luck finishing it (I would love to see that). ^_^

-Reyn
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Re: TrapJaws' killer smile(pg3_allSculptingDone..yehee)

Postby reynante on Sat Oct 03, 2009 5:48 pm

Or is it just the tangent shading just kicking in?
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Re: TrapJaws' killer smile(pg3_allSculptingDone..yehee)

Postby aasm271 on Mon Oct 05, 2009 9:08 am

@reyante : good day and thank u sir.as for the lighting it, its just one spot keylight and two hemi's on the side.the sheen that u see is from wardiso specular.i hope that helps.happy blending
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Re: TrapJaws' killer smile(pg3_allSculptingDone..yehee)

Postby reynante on Mon Oct 05, 2009 10:03 am

aasm271 wrote:@reyante : good day and thank u sir.as for the lighting it, its just one spot keylight and two hemi's on the side.the sheen that u see is from wardiso specular.i hope that helps.happy blending


Thanks! Awesome job! Hope you get done on it soon. Good luck! I would love to rig this guy up. hehe! ^_^
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texture update

Postby aasm271 on Mon Oct 05, 2009 1:16 pm

gud day to all :D .i have just finished texturing the lower body.if i were to choose between jumping off a burning building and texturing , i would choose jumping off.man its so hard. :cry: but anyway.heres the update.clik on pic for larger version. :) happy blending
Attachments
lwrbudsmall_19.png
lwrbudsmall_17.png
lwrbudsmall_16.png
lwrbudsmall_35.png
lwrbudsmall_33.png
lwrbudsmall_32.png
Last edited by aasm271 on Mon Oct 05, 2009 5:42 pm, edited 1 time in total.
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Re: TrapJaws' killer smile(pg3_allSculptingDone..yehee)

Postby siraniks on Mon Oct 05, 2009 1:28 pm

woah that's freakin awesome... how did you do that? is that norms and specs?
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Re: TrapJaws' killer smile(pg3_allSculptingDone..yehee)

Postby reynante on Mon Oct 05, 2009 1:32 pm

if i were to choose between jumping off a burning building and texturing , i would choose jumping off.man its so hard.


But I see it's worth the effort, man. Way. I must admit I'm so into this one already. Keep it burning! Good luck once again. ^_^
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Re: TrapJaws' killer smile(pg4_lowerBodyTexturingUpdate)

Postby aasm271 on Mon Oct 05, 2009 2:04 pm

@siraniks: salamat pre.normal maps and sa texture na rin kumuha ng specular. ;)
@reynante: working hard on anything does make it worth it but its been more than month since i last started i and im way off my target date.but i learned a lot specially sa uv maps.thank u for viewing. :D
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Re: TrapJaws' killer smile(pg4_lowerBodyTexturingUpdate)

Postby rbl3d on Mon Oct 05, 2009 3:30 pm

It looks good. I really admire your perseverance in this. I would have quit long ago. Yaah! I think your the greatest here. :D
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Re: TrapJaws' killer smile(pg4_lowerBodyTexturingUpdate)

Postby aasm271 on Mon Oct 05, 2009 5:38 pm

@rbl3d: thank u but ...i dont know about the "greatest" part because there are a lot of talents here but i do try my best.every inch of me wants to quit it but i dont think i can forgive myself if i did that.if i can inspire others to use blender as a medium for their art then i am most happy. :D happy blending
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